Zombies are weird now.
At one point, they used to be this slow but inevitable doom. A vast, endless mass of single minded cannibals coming for your flesh. They didn't move fast because they didn't have to. They were like the ocean, and humanity was the shore.
Rocks get worn down and consumed by the sea.
Now they are tweakers on angel dust with the inhuman speed and strength that comes with it. They are an endless jump scare and gore fest. There is no dread. There is no time to think.
There is just running and explosions and machine guns.
I read somewhere that zombies in movies reflect our zeitgeist, which would explain the change. We are really fucked up now and barely have time to think.
That might be why this particular Ravenloft adventure, Night of the Walking Dead, is so interesting to me. Arriving in 1992, it lands during an interesting transition period both for the game line and the genre. It is also an introductory adventure, which are really, really hard to do well.

I now have a limited run of signed and numbered prints available at my online shop.

