Promise!
There is a conversation I have with Luke Crane, probably once a month, that goes something like this...
I think it is because I wrestle with the form and always have wrestled with it. I know when I published my first RPG, I followed the well trod path of those that came before me. That was 21 years ago though, and it is disheartening to me to see that, after several years away from gaming, the game products still haven't changed much.
I am a firm believer that game products should be tools for play first. I also think we try to make things do too much at the same time in the search for efficiency. For instance, my own favorite game, Torchbearer, has a problem with the Dungeoneers Guide.
It tries to be both a character creation tool and a reference tool for play. At our table, we often find ourselves scrambling for the right page with the right rule content. That breaks up the flow of play sometimes, which is particularly tough with ADHD having teenagers.