4 min read

The Cutting Room Floor

Even good material needs to be let go of sometimes.
Yggdrasil MGZ

When I first sat down to start writing, designing, and illustrating a magazine, I approached it much like I would any other art project. I start with a vague idea and I shotgun approaches to make that idea real. After an untold amount of iteration, I eventually have the work I want.

It's my method. It works for me. It is centered on my philosophy of accepting "mistakes" in my art and working with them rather than trying to undo them. It is one of two reason why I don't create digital art.

The problem with this method for something repeatable, like a magazine, is kind of obvious. It would take me a whole lot longer to get a single issue done, let alone my planed three to four. So I needed to find a middle path.

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