I believe that there are two types of plans people make. The most common are the meticulous, highly detailed ones. The kind of plans that live on spreadsheets, have timetables, dates, and clockwork-like interconnected parts.
The other kind of plan is more like a map of options around a centralized intent. It shows different routes to get to the destination, but it assumes that conditions will change. It expects you to make the decision along the way using your understanding of the intent.
I hate the former and live my life by the latter. People aren't clockwork, so detailed planning is a level of insanity I can't fathom...
It's why I struggle with adventures that fall into that tightly wound structure.The Ravenloft line has a lot of those types of adventures. Something about wanting to recreate a specific story tends to lead people down that design path.
The Evil Eye, however, somehow combined the worst aspects of both tightly wound planning and a map of options to create a muddled mess. It is honestly wild how messy the 64 pages of this adventure are...
