Yggdrasil MGZ
"I could not fight me and win."
~ Luke Crane
If you have a nostalgic love for the gaming magazines of the 80s and 90s, do I have something for you. Yggdrasil MGZ was born from a deep appreciation of Dragon, White Wolf, and White Dwarf magazines. The quarterly magazine features art, essays, fiction, and loads of gaming material.
Issue 01
The inaugural issue of Yggdrasil MGZ. Jammed into it’s 32 pages you will find:
- Essays on art and gaming
- The first installment of a fiction series inspired by the Voyages of the Princess Ark
- A mini atlas and two page map to explore
- A new class for the Torchbearer RPG, The Redeemed
- A new character stock for the Torchbearer RPG
- A new magic system reflective of the world of Yggdrasil for the Torchbearer RPG
- New skills for Torchbearer
- A new monster for Torchbearer
Issue Two
The second issue of Yggdrasil MGZ. Jammed into it’s 36 pages you will find:
- Lots of art by me
- Essays on art and gaming
- The second installment of a fiction series inspired by the Voyages of the Princess Ark
- A mini atlas and two page map to explore
- A new class for the Torchbearer RPG, The Warden
- A new character stock for the Torchbearer RPG
- The first half of the Second Coming, a comic set in the world of Yggdrasil
- A new monster for Torchbearer
Issue Three
The third issue of Yggdrasil MGZ. Jammed into it’s pages you will find:
- The Ghuls of the Red Wastes, a bit of fiction and some new monsters for Torchbearer
- Details on the Order, an organization dedicated to fighting the undead
- The Grey Guardian and Bound Necromancer classes for the Torchbearer RPG
- The Ghost Speaker, a Torchbearer class that speaks to spirits to solve crimes
- A whole bunch of necormatic spells, rituals, and magical items
- The conclusion of the Second Coming, the comic that begain in issue two