Yggdrasil MGZ

"I could not fight me and win." ~ Luke Crane
Yggdrasil MGZ


Yggdrasil MGZ is a quarterly magazine that features art, essays, fiction, and gaming material for the Torchbearer RPG. It marries the sensibilities of a one person 'zine with a deep appreciation for the house gaming magazines of the past. If you have a fondness for the magazines DragonDungeonWarp StoneWhite Dwarf, and White WolfYggdrasil MGZ has something for you.

Issue 01

The inaugural issue of Yggdrasil MGZ. Jammed into it’s 32 pages you will find:

  • Essays on art and gaming
  • The first installment of a fiction series inspired by the Voyages of the Princess Ark
  • A mini atlas and two page map to explore
  • A new class for the Torchbearer RPG, The Redeemed
  • A new character stock for the Torchbearer RPG
  • A new magic system reflective of the world of Yggdrasil for the Torchbearer RPG
  • New skills for Torchbearer
  • A new monster for Torchbearer
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Issue Two

The second issue of Yggdrasil MGZ. Jammed into it’s 36 pages you will find:

  • Lots of art by me
  • Essays on art and gaming
  • The second installment of a fiction series inspired by the Voyages of the Princess Ark
  • A mini atlas and two page map to explore
  • A new class for the Torchbearer RPG, The Warden
  • A new character stock for the Torchbearer RPG
  • The first half of the Second Coming, a comic set in the world of Yggdrasil
  • A new monster for Torchbearer
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Issue Three

The third issue of Yggdrasil MGZ. Jammed into it’s pages you will find:

  • The Ghuls of the Red Wastes, a bit of fiction and some new monsters for Torchbearer
  • Details on the Order, an organization dedicated to fighting the undead
  • The Grey Guardian and Bound Necromancer classes for the Torchbearer RPG
  • The Ghost Speaker, a Torchbearer class that speaks to spirits to solve crimes
  • A whole bunch of necormatic spells, rituals, and magical items
  • The conclusion of the Second Coming, the comic that begain in issue two
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Issue Four

The fourth issue of Yggdrasil MGZ is one massive adventure for the Torchbearer RPG. Imagine if Die Hard was set in the tower headquarters of necromantic zealots standing on the grave of an ancient evil and you are John McClain!

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