5 min read

The Bone Forest Strikes Back

Each footfall through the forest is an exercise in endurance, for the ground fights to pull against each step...
The Bone Forest Strikes Back

I have a love hate relationship with hexes in games. I have fond memories pouring over the hex maps for the various Mystara Dungeons & Dragons products and wondering what was going on in the various locations. I also have less fond memories of trying to fill those gaps as I ran game after game using the Troy Denning version of Basic D&D.

I opted to take a different approach than I have seen hexes done in the past. Instead of a single thing sitting in a hex, I opted to created multiple thematic possible points of interest within each hex. I also wanted the thing to be a maze, hence the rules for navigating in the previous post.

I think the results work for what I am trying to accomplish. Each location is weird, has definite encounters as well as hints at gaps that a D&D group could pick up and run with. The only challenge I see with all of this is that it ultimately is more a campaign level set of content rather than a single dungeon adventure. When I convert it over for Torchbearer next year, I will have to keep that in mind.

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