The Bone Forest Strikes Back

I have a love hate relationship with hexes in games. I have fond memories pouring over the hex maps for the various Mystara Dungeons & Dragons products and wondering what was going on in the various locations. I also have less fond memories of trying to fill those gaps as I ran game after game using the Troy Denning version of Basic D&D.
I opted to take a different approach than I have seen hexes done in the past. Instead of a single thing sitting in a hex, I opted to created multiple thematic possible points of interest within each hex. I also wanted the thing to be a maze, hence the rules for navigating in the previous post.
I think the results work for what I am trying to accomplish. Each location is weird, has definite encounters as well as hints at gaps that a D&D group could pick up and run with. The only challenge I see with all of this is that it ultimately is more a campaign level set of content rather than a single dungeon adventure. When I convert it over for Torchbearer next year, I will have to keep that in mind.